|
Prince of Persia: The Two Thrones is a video game action-adventure developed and published by Ubisoft Montreal. It was published in December 2005 in North America for the Xbox, PC, PlayStation 2, Nintendo GameCube and. It is the PlayStation Portable and Wii [1] worn under the title Prince of Persia: Rival Swords on the version of Wii, using the motion detection can be controlled.
After Warrior Within Two Thrones is the final chapter in the Sands of the epic years.
Prince of Persia: The Two Thrones follows the second end of Prince of Persia: Warrior Within, in which the Prince kills the Dahaka, essentially outside Kaileena. The game begins with the Prince and Kaileena sail around the harbor of Babylon. Kaileena is a narrative of the past and history as the role of the prince as a protagonist and narrator, both in The Sands of Time.
After the events of the previous race, the Prince and Kaileena return to Babylon. As the boat approaches the coast of Prince of the City, the medallion in the armor and thrown into the sea after his return to Babylon, is appalled that the city is being ruined by war. ship is attacked and he and Kaileena are thrown overboard to drive Kaileena prisoners taken ashore. Then tries to save Kaileena, but ultimately, the Vizier is alive, and if found, the Vizier kills Kaileena the dagger of Time Sands of Time now, and after that impales Wazir dagger made him immortal. The prince knows that touched incorporating a deadly weapon, as Daggertail skin, the Sands of infection of the wound.
As the prince through the city again to kill the Vizier, Kaileena acknowledges that the island time, never the events of The Sands of Time was never killed by the Vizier. He also finds that the Sands of Time has influenced their opinion. It's basically divided into two personalities: one that has divided mostly, eager to do good, even if it is motivated by revenge, and shows the Dark Prince, an inner voice that speaks of the prince. The Dark Prince is a cruel and arrogant, persuasive during the game with the prince, as well as efforts by the same person, and that the prince should strive to serve only her revenge on the prince as a catalyst for other feelings it. In search of the Vizier, the Prince meets Farah, who remember him, and he is surprised that the Prince knows her name. The prince saw the Dark Prince to ignore, to begin preparations for the suffering of his people to fight. When the prince finally finds the vizier, throws the prince into a pit where the indwelling Dark Prince is trying to take control. The prince finally finds his father, and accept the consequences of what he did to the Dark Prince temporarily silenced.
It's the same line, the prince said at the beginning of the first part of the trilogy.
Two Thrones combines research and combat. These two elements are the acrobatic ability of the Prince and agility.
In large parts of the game, the player must attempt to traverse the palace, passing through walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, jumping and climbing structures, the platform platform, the species, so that others jump at the right time to solve puzzles and progress through the objects found.
During the battle, many of the same movements are vital for the player in cases which used to defeat enemies. One example is the ability of the Prince is bouncing off the walls, to defeat opponents decisively. The player generally attacks enemies and blocks with a sword, even if other objects / items, such as the dagger of time and the ability to control time ultimately prove crucial for victory.
The two Thrones, Prince's acrobatic abilities improved. Begins today in the same position on the walls at an angle of 45 degrees strategically placed vertical shutters, slide plates, and tip the balance in services, among others. Designers have also improved the system of secrecy. Instead of not being able to do more damage when striking unseen, thrones both use the speed kill. If the player does not complete the speed kill the enemy repels and kills speed crashes. The amount of moves or time depends on how the opponents are strong. The same system is also used in some of the battles against the bosses.
Prince has developed a split personality, also known as the Dark Prince, and this alters ego constantly fighting with him on ideas of good and evil. Sometimes, the prince of natural Dark Prince. These changes in scenario and controlled by the player. During this time the reserve, but the prince to control his body, and the player always has control of the character.
For most, the dark side of the Prince is just an inner voice.
In reviewing the Dark Prince, the player loses the possibility of secondary weapon swing, despite the tail dagger, a piece fused stick his hand. This allows the middle of fighting moves and new interactions with the environment. The Dark Prince also constantly loses health due to the semi-processed, the final death loss. It goes back to full health, if you collect the sand, or a monster or object. Moreover, it gives the tail a different key combination dagger speed kills, where he strangled his victims. Contact with water, it will normalize once the prince.
The developers of The Two Thrones said he aimed to make the game equal mixture of the two previous Prince of Persia titles of Ubisoft. The first part, The Sands of Time are relatively small in mood, while the second, Warrior Within, was much darker.
Yuri Lowenthal confirmed that his role as an actor and voice for Re-Prince. Yuri was also the voice actor for the Prince in The Sands of Time. The Dark Prince was voiced by Rick Miller. Stuart Chatwood and Inon Zur, composer of Warrior Within, both involving the score, which is described as a Persian influence, the composition, but even more epic than the sands of time.
Many official videos have been published with humor, such as mechanical ventilation (in the form of pre-rendered) and the real life training.
|