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City Life is a real-time strategy game that lets the player create a modern city. It is the first modern city-building game to allow the player to work in full 3D environment. The game is by French developer Monte Cristo. It is published in France by Focus, in the UK and Germany by Deep Silver and in North America by CDV. It was released in May 2006.
City Life allows players to zoom in and see every little bit of detail. The placement method allows buildings to be placed at an angle, as also seen in Sierra Games' Caesar IV.
More recently, the game has been criticized for lack of many detailed elements, such as weather, disasters, and more "in depth" user control.
In game, the six classes are depicted in a circle. Clockwise from the top are Elites, Suits, Blue Collars, Have-Nots, Fringes, and Radical Chics. Each class can tolerate the two adjacent to it, but is hostile towards the three across the circle. Further, the income generated by businesses focusing on each class is indicated by its height on the circle, Have-Nots generating the least and Elites generating the most. Lastly, the left side of the circle favors education while the right side favors safety (e.g. police and fire department coverage). The higher classes are of course more demanding. When a city is founded, only Fringes, Have-Nots, and Blue Collars will settle there. The Suits must be attracted by having good conditions for the Blue Collars, the Radical Chics are attracted by good conditions for the Fringes, and the Elites are attracted by good conditions for both the Suits and the Radical Chics. Due to the literal class warfare, if classes that dislike each other live near closely, they will start riots and make complaints. Much of the gameplay focuses on arranging your city so that this will not occur.
Every business will employ a specific mix of classes; the earlier, less profitable buildings may employ only one class, e.g. six fringe, but later buildings require a mix of several classes to reach their full potential. Thus, a successful city must manage a population of each of the classes.
A city in City Life.As their name implies, The Elite community brings together the most powerful and wealthiest segments of the population. They are also the most demanding. They have no problems with either the Radical Chics or the Suits beliefs and behavior. The Radical Chics are in the upper ranks of high-income individuals. They are very close to the artistic and creative world and have liberal views and disposition. They are attracted to the Fringes and Elites lifestyle. The Suits are a fairly wealthy community which moves in the industrial circles in your city. Broadly speaking, they are generally managers of business. The Suits generally like the near proximity of Blue Collars and Elites.
The Fringes are artists with moderate incomes who are usually fans of cultural activities. They also lean towards liberal views of the world. The Blue Collars work in the industries of your city and have revenues close to, or the same as, the fringe. They represent the typical suburban family with traditional values. The Have-Not community is at the crossroads between the artistic and the industrial worlds. They are also lowest on the scale of power, representing the poor people of your city.
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